Sobre Helldivers 2 Gameplay
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In a four-person team, you’ll be able to select a mix of stratagems and weapons that will lead to a unique victory every time.
The map itself is significantly larger too, meaning there’s more space for you and your squad to explore, but in turn, you also need to be covering all basis faster.
There’s not only cooperative combat, but you’ll have cooperative objectives to tackle with your team as well. You’ll be able to share locations with each other and move together across the map.
Should I play the original Helldivers game first? Well, Helldivers 2 isn’t the continuation of an on-going storyline, so you don’t need to have played the original game released back in 2015 – but we’d definitely recommend taking a look, as it scored very highly with critics.
If you're running low on ammunition altogether, don't forget to deploy a supply Stratagem or scour the land for points of interest -- you'll usually find plenty of ammo scattered around.
You'll also be able to buy special "stratagems" like airstrikes, orbital artillery barrages, sentry turrets, rocket launchers, and ammo resupplies that you can frequently call down to even the odds against you.
In fact, the best kit comes from the standard Warbond, so the game is hardly pay-to-win — especially since you can't use money to buy medals.
Helldivers 2 is a riotous affair, offering up best-in-class gunplay, a truly epic and often cinematic experience, mixed in with one of the best co-op gameplay romps currently available. Its present matchmaking issues hold it back from true glory, but when it works it really works, forcing you to feel a sense of patriotism for Super Earth as the score swells and bullets fly. Helldivers 2 is a hell of a lot of fun, and is the best laugh you and your mates will have on PS5.
smartly lets this tone seep into every crack and crevice that shows off even a hint of personality. Characters invade alien planets and scream about liberty and napalm strikes are an unlockable weapon.
Helldivers 2 is one of the most refreshing - and straightforward - multiplayer games I've played in a while. It's a third-person bug-shooting blitzkrieg, offering simple sets of objectives and a broad armament to help satisfy them. The actual action of defeating the game's foes is a lot of fun, with hordes of enemies to shoot into gibs with a four-person player squad. But does all that multiplayer chaos come with strings attached? Few games try to achieve destruction at this scale, especially factoring in the unpredictability of multiplayer gameplay, so what kind of visuals and performance should we expect in the game's console outing on PS5 and how does the quality of the PC port fare? Visually, Helldivers 2 hardly advances the state of the art, but that's not to say that its visual make-up - and its environments - aren't compelling. There's a typical mix of modern graphical staples, but they are deployed effectively. Volumetric lighting is heavily used, for instance, with shafts of light shooting through rocks and trees.
That means friends and loved ones will need to purchase and play the game on a separate system in order to enjoy it with you.
I’m not gonna lie. It’s been a while since I’ve played the first Helldivers game, and this one blows it out of the water. The transition to third-person is absolutely perfect for the game, and leaning more into the parody of enlisting in the military makes it even better.
The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final Helldivers 2 Gameplay results look quite conterraneo. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.